Its Physical and Elemental Downs will give you the edge in battle. Making this an ideal extra damage ring for BoPh. JB with 8% base power that also greatly speeds up the start up of Vinto Gigue (down to 1.18 seconds from 1.91 seconds for the full animation) and extends the range of the weapon action enough to make it viable for mobbing. The only downside is how expensive it gets to fully affix a Saiki unit, and the low HP/PP of each base item (at least for a Tier 11 gear). It is the shortest Dual Blade PA. as well as the second hardest hitting one. Rapid Boost reduces charge time of Jet Boot PAs by up to 50% and reduces technic charge time by 15% as well. Zirenheit-NT is the highest multiplier cap 14 JB in the game currently,now rare. Bouncer Skills. Photon Blades are projectiles with slight homing that can be thrown only when you have geareven during movement with the Shift Action. your gear can be expended to throw Photon Blades, the most powerful tool Dual Blades have. If anything, it's become more offensive, and skills are tied more neatly together with the playstyle. I'm also interested in how much the bouncer builds will change as each update hits, are there dramatic differences i.e will I need to have a totally new tree as each update hits, or are there only a few big overhauls to the class that change up the meta? Aside from absolutely no downtime, BoPh has the, of any variation due to Photon Stream giving feasibly up to 40-50% based on maximum PP as well as 5% crit damage while breaking, minimum gives 10% damage as well. This action is the longest P, range during the slashing motion is increased greatly along with the damage, - Uses your dual blades to draw the image of an ARKS Star that has, weak homing and flies towards nearby enemies. 4. The, will keep your rotations clean and fast with the right tools, . Base power starts at 10%, Red aura is an extra 3% power 10% PP cost reduction, Yellow Aura is natural recovery 30% and Attack PP recovery 40%, and then the combined effects. Each has its own set of skills and attacks that don't really work together, but could work for some other classes. Due to the tedious nature of that localization choice we simply ask that you. In PBF you can maintain max gear between snatches, for setups in heavy maintenance areas or attacks you're unsure you can JBE through. Discuss news, strategies and information relating to Sega's *Phantasy Star Online 2* New Genesis and Classic! Steam Version | Here is a full skill build guide for all classes (Hunter, Fighter, Ranger, Gunner, Force, Techter, Braver, Bouncer, Summoner, Hero, Phantom, Etoile, Luster) in Phantasy Star Online 2 New Genesis. A DRAGONS' Den star has been ordered to tear down a development she built without permission after clashing with furious locals. Shell be fine. 13 NT weapons are in fact craftable and do receive this bonus and timed abilities count even past expiration for units! The problem with the consistency of Summoner sub is Point Assist leaves when a part breaks. [Tech>Vinto weave Normal 2> Normal 3 Vinto for PP recovery]. Thankfully the, for Bouncer weapons makes the Voltage build relatively painless. Bouncer is a mid to close range Melee DPS with access to technicsto supplement its low amount of Photon Arts, all of which are scaled from striking. If all hits are landed, instantly fills gear. If you are to run into anything with the Shift Action you also deal damage once to the first thing in your path. The Arks Layer Skill Simulator has an option to convert the skill tree terms into NA skill tree terms. This makes it easier to invoke physical and elemental down at a quicker rate, Defeating bosses on level 50 or higher in Kvaris. All the basics are here. Activate all fields when you successfully. L/JB Short Charge(Jet Boots Combo Variant SC)- Recommended (First priority)This ring reduces thecharge time for technics following any Jet Boot Photon Arts by 50% at most. During Photon Blade Fever, lock onto a targetable weak point and Heavenly Kite cancels into DB Snatch on the first JA window available. Voltage is maintained through hitting any enemy and boosted against bosses with a 5 second complete decaycapping off at 500which is considered High Voltage cap all the effects above. Note that unlike in PSO2, Techter's Skill options don't provide much as a Sub-Class. The increase in gear accumulationwill keep your rotations clean and fast with the right tools. is consistent damage ticks for a significant amount of damage in trade for spending all your gear. Loses value as content progresses. - Swing your Dual Blade in an upwards spinning motion. At a high level of play seldom will a Bouncer suffer from gear generation issues, but regardless RG is a must-have DB for comfort and as training wheels to high level play. It is recommended that you do not invest too much time selecting a race, as by the time you reach the endgame, it will not matter which race you picked. Only one gear is expended during shift action. DB Step attacks dont maintain air time. While the utility is high, the total capable multipliers puts it slightly below Atlas Exin range for power with an SSAF that offers more utility in the form of an S2 . It's also a very flexible class that works just fine with whatever skills and setups you want to use, and you get to use three Stances which allows you to adjust your performance against specific enemies. Effect doesnt wear off unless you land on the ground. Youve come to the right place. Lowers the interval at which your mag uses its auto action and increases the damage dealt up to 300% at +20. . Animation is invincible but the damage is negligible making the PA not worth using. Stacks with JB Tech Arts Short charge ring for tech charge reductions for instant cast on non-Hunter subs, second highest power notation in game as far as normals go, output damage that can rival but not beat your Photon Art rotation. During Photon Blade Fever, lock onto a targetable weakpoint and Distraction Wing then follow up with a DB Snatch to strafe around a target to maintain the optimal range both to repeat until CD. Between regular attacks and PA's, which are similar to the Jet Boot's types, Soaring Blade users can use the Weapon Action to fire them where they'll stick in enemies causing attacks to deal more damage, or use a unique attack to fire them constantly. Technics casted from subpalette, . Rapid Boost/Rapid JA Bonus - These two are skills a Jet Boot Bouncer cant simply boss without. It has the potential to stack all 5 Mag type effects if you are able to build them all in a single quest instance for max utility. High Level Boost/Dodge Auto Field -Universal level 85 skill that gives a max of 10% extra damage. - Normally your damage will be scaled off T-ATK but dealt as striking. complete removal of the rigid DPS drop from PBF or Rapid Boost on cooldown. Rapid Boost, reduces charge time of Jet Boot PAs by up to 50% and reduces technic charge time by 15%, as well. Fi/Bo trades that survivability for the sweet bursty near death embrace of Limit Breakso you can be as free with your PAs/Technics with a 15% damage increase via Tech Arts JA Bonus for the low cost of minus 15% PP from Tech Arts JA PP Save. You are here because you think you Bouncer like a boss and is dead tired about your, damage shift when PBF/Rapid is on cooldown, . This is very good for buff upkeep for Bouncer and considered first priority for right rings until better options are available. However they are still outdone by Zirenheit-NT's raw power outside BoFi. Step Advance - Invincibility window during Mirage Stepmaxes at .20 seconds during step. 2. Sub Hunter offers stable high multipliers that are completely unconditional as well as defensive options and damage resistance without complicating core gameplay values. Break SD Bonus uses the base Break Stance multiplier for scaling. The power comes from filling the Helix Photon Blast to get a higher base multiplierover Jupiter Tullus (after potential is calculated), Zirenheit, and Shien under ideal setups. This is critical to your upkeep. Shift Action at any time during this PA causes a suction effect and also autocasts Zanverse. The skills fever up increases the damage dealt by these blades by a whopping 30%while Photon Blade Escape adds invincibility time to movement done while throwing photon blades by up to .35 secondsbecause whats going to stand still and just let you beat them up? Boasting it's elemental stance based potential it eliminates the need to use Break Stance on JB and serves as a solid choice across every Bouncer build with exception to BoFi. Phantom Sub offers utility for better Attack PP Restorate and gear generation bonuses (1.5x from Full Drive and 1.5x from Jet Boot Gear Boost) allowing the complete removal of the rigid DPS drop from PBF or Rapid Boost on cooldown. Best done at point blank, stationary weakpoints. Elemental Stance/Stance Up - This is your main multiplier as a Bouncer. The weapons skill, Raving Falcon, allows players to deal damage from afar in dangerous situations, or movements where the enemy is moving too fast to deal melee attacks. These behavioral changes are casting support technics while dealing damage or gaining a sufficient amount of iframes that you can cancel out of. Rare Mastery Bouncer - This a primary bonus to get as it gives a 1.1x damage multiplier for Jet Boots and Dual Blades. are some of the best ways to maintain your DPS. the high base TATK that they come with, by pairing them with. This uses all your gear as well. Shinonome Reisen/ToushuuSSA Slots: 15% power and 15% passive PP recovery that constantly drains 5% of your max HP every 10 seconds. Vinto and natural gear drain keeps elements! Sorry Katori, Jet Boots arent Optional ,Theyre mandatory. Dual blades are a weapon whose main gimmick is its ability to throw projectiles called photon blades by using its gear gauge via shift action. Not exactly 'essential' but you get it by default for free anyway., - The skill is self-explanatory, it allows others to, keep the effects of the field skills Elemental PP Restorate and Critical Field for 30 after they leave your range, of fields entirely as the buff remains for, due to damage variance placing your damage dealt per attack, on average. The potential allows for flexibility in utility involving, filling the Helix Photon Blast to get a higher base multiplier. Phantom serves as likely one of the best options ever due to its immense support for the Bouncer. 3 - fighter - increased damage when enemies are downed. Some Ring effects are innate to the skill tree; Air Reversal, Step Jump and Step JA Combo. doubles your damage output during PA rotations. Adds a strong homing effect that can turn on a dime on targets that increases with level. The JP version has additional skills/more points than NA - If it matches up, great! Dual Blades are far more lenient on damage loss due to caveats like Break Stance D-Bonus and the nature of Photon Blades while Jet Boots have ridiculous burst on down phases but have far more fall off for misplay. Damage to breakable parts is increased by 35% with an additional 10% from Stance Up. Bouncer provides powerful dashing Attacks right from the beginning and its standard kit is available early making it a great class for leveling and farming low-tier content. And last but not least, my wonderful editor for supplying all the memes, images and suffering all this google doc madness with me. Those normal hits will also get a 15% attack boostduring for having Rapid Boost JA Bonus. We are going to continue our work on PSO2 characters to create various builds for most of the available Character combinations. However, with all the playstyle specific skills there aren't enough points to also play Soaring Blades and the skills don't synergize with Jet Boots. However they are still outdone by Zirenheit-NT's raw power outside BoFi. Stat Ups (S-ATK Up, T-ATK Up) - Increases indicated base stat values by up to 50 or 100 total for the more points invested. Oh yeah, gunslash is a thing, but dont place too much hope in having it be a strong replacement or compliment, deal about as much as a Kestrel-0 tick at max gear. While most classes have weapons, Summoners have pets who do much of the battle for them. , you can DPS sufficiently as a caster. Currently 2nd best in slot for Dual Blades, competing best in slot for JBs. (Ex.Dark Falz Persona, Falz Hunar, Falz Angel, Omega Appregina). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. In terms of damage, your core Skills are Jet Boots Focus, Elemental Stance, andShifta Air Attack Boost. Utilizingthe high base TATK that they come with, by pairing them withmost TATK builds, you can DPS sufficiently as a caster. Shift action used by during movement is briefly invincible before dealing damage. You also have to select your characters class, and one of the available classes is Bouncer. (e.g. Boasting a 10% multiplier, AtlasEx has the second highest base stats in game and upgrades from the original Atlas series meaning it keeps S4. Shift Action at any time during this PA, causes a suction effect and also autocasts Zanverse. Decent gear if you have the spare. 50% of damage notation per hit. Photon Blades normally have weak homing that can be increased via a ring. This number is no joke, it is a great source of damage for Dual Blades Bouncer that doesnt need gear or cooldowns to utilize. Jupiter Tullus is the unique 14 DB with the high base stats and an active that helps all DB rotations. They serve as an excellent baseline DB/JB in game, . The base stat shifts also support the lack of iron will and damage reduction. The height of Bouncer metagame. *Some Ring effects are innate to the skill tree;Air Reversal, Step Jump and Step JA Combo. This is ideal since it also refunds part of the cost for the PA since Gear 0 DB weapon action still throws two Photon Blades. Introduction. The reward is a barrierin addition to power increase of 7.5% on top of its base 10%. This is compared to getting half as much without elemental weakness since the non-weak element boost is only 15% total. corresponding element. Dual Blades, The Mobile Multi-Hit Monster. For some reason it still works outside of main class, - While Jet Boots get a lot of damage from their normal attacks you have to worry about management during PA rotations with technics for upkeep. Fourth and lastly, Ring names and Photon Art names. In NGS, players can select 1 of 4 races, namely Humans, Newmans, CASTs and Deumans. . The only downside to Hunter is that it doesn't provide bonuses to Techniques' damage. Ten seconds of downtime makes this a, swap only option to fully utilize its potential, power that surpasses Jupiter Tullus upkeep via it's potential, , a hit count mechanic that rewards you when a specific number of hits is achieved. can be finished making it the best pp dumping DB in game. Through SEGA's 'changes,' the difference of weapon roles in Bouncer's repertoire has changed since Episode 3! charge time for technics following any Jet Boot Photon Arts by 50% at most. Scan this QR code to download the app now. Elemental Burst - Passive skill that lets out an elemental shockwave that expends element gained from Jet Boots gear via shift action that deals damage and has a max of 20% to inflict status effects based on element. Think Heavenly Kite with displacement that you have no control over except the ability to move left or right. - Sustained DPS with no burst options so screw ups are punished less. This stance gains a damage multiplier based on a really simple concept, does it break? 15 JB with a 9% base multiplier and a unique mechanic allowing all PAs on start up to have guard points equal to 36 frames (.6 seconds). Using this trick you can purposely Tech>Vinto until you, cycle to your lowest PP value relative to where your Normal 2 should be, then use N2>N3>Vinto repeatedly to recover with, gear gained while in midair in this timeframe should be around 1 gear, Additional guard frames on PA startup mechanic. This build allows you to easily change the type of Elemental Damage you deal, by simply using a Tech of the corresponding Element (upon release) and maximize your damage against specific types of enemies and Bosses. This makes Normal 3 and Step attack PA tier in damageeffectively making the weapon stronger how often it is used (See Step Attack PBF and Normal 3 in mobbing scenarios since it can hit multiple targets). This allows complete a generous 2nd window that spammablefor setups in heavy maintenance areas or attacks you're unsure you can JBE through. (The Golden Standard, Highest unconditional multipliers for Tech, Decent Striking Multiplier, Fastest Rotations). Bouncer has two weapons that, in play, are interchangeable. Do note that as a Bouncer, you will be attacking a lot while mid-air so this is just natural that you want these bonuses to benefit your character. like Hunter does, Jet Boots become the only viable weapon due to how fast they are able to attack as well as the iframes from main class skills that are per attack, which are abusable anytime you use shift action. Keeping the above in mind, here is the link to the JP Class Builds:https://arks-layer.com/classbuilds, Design a site like this with WordPress.com. While DBs get the choice of Genesis Ring for 1 in 6 rainbow elementsto satisfy Elemental Stance multiplier uptime or Vampiric for less reliance on Automate during super armor in rotations and Vital Intent upkeep if non-crit build. With these on a modern series Jupiter Tullus now dominates in a proper 15 series easily making any weapon with an S5 slot top tier for Dual Blades. However,meta builds ideally utilize both. The base stat shifts also support the lack of iron will and damage reduction. Stances are actives that are permanent once activated. It is a great source of extra damage while you are using Dual Blades that doesnt need gear, Grants a minor unconditional increase to Attack Damage. While Jet Boots boast the fastest casting via cancelling and Techersub does have Elemental Weakness multipliers, the amount of upkeep this takes compared to other Techercombinations makes it far harder to maintain upkeep making it an advanced option for seasoned Bouncers though its weaker than BoFi. 15 dual blades with a base multiplier of 15% and during Distraction Wing at full gear, fires a X-Shaped projectile that adds an extra hit to the PA expending all gear and halting recovery from the hits. The problem with the consistency of Summoner sub is, . Moreover, Bouncers have class-exclusive skills, some of . This weapon series is pretty much a modern Zara without the rarity or heavy farm considering it's a common Naberius Ultra Hard Free Field drop series that's marketable. - A cartwheel motion that spins up to 3 times while moving upward. This isnt something thats plausible in a Boss EQ. If all hits land you, gain 2 gear. Primarily used by TATK builds. Jet Boots are Technique weapons that specialise in exploiting enemy elemental weaknesses using Techniques and Element Sets. This gives it either permanentuptime via Vampiric Strike for common use S3s like Vital Intent or if youre running a crit build to risk for more damage on already ridiculously powerful JB normals via Calming Intent. Hunter gives you great durability to improve your safety. Ares: Base 5% multiplier and maxes at 7% as Photon Blast gauge maxes. Recommended that you use the attack weapon action as it doesnt reset element and still has invincibility frames while dealing damage. Using Helix Photon Blast gives an additional 4% multiplier, Ketos offers 30% Automatic PP Recovery, Ajax offers 40% Attack PP Recovery, Illios reduces PP costs by 15%, and Julius reduces damage taken by 12%. Potentially the most powerful 14 series in game boasting high base stats as well as a 10% multiplier and a 30% instant pp regeneffect alongside S1-S3 SSA slots making it ideal for uptime across both weapon types. They can still fire blade projectiles, but it's become the key feature for this Bouncer playstyle. Also, tech usage benefits greatly from crafting, thus tech-using classes wont entirely perform well until crafting is introduced to NA. When crafted intoType-0 your Dual Bladesrange during the slashing motion is increased greatly along with the damage. Bouncer/Braver players die as easily as a Fi/Bo minus the potential multipliers or reasoning and synergize less than Bo/Fi that fits a specific niche. Used for the combo ring L/Kick and Snatch. but never will you have to invest the max 5 to achieve this. Activate all fields when you successfully mirage stepan attack. The, damage dealt when point blank is increased, The craftable version of the Jet Boot PA Strike Gust, increases in power by 1.5x past 7th rotation and onward. Bouncers are highly mobile and are skilled at aerial combat. Shift actionis extended iframes, autocasts Deband in a small AoE. Bouncer weapons are teeming with abilities you more commonly invest in to do this. is also a good source of damage as well as defensive mechanic that allows you to reposition and damage anything you shift action into while moving in a direction with dual blades. Moment Gale (Surging Gale) - Jet Boots dash around in the air in slashing frontward motions with sizable AOE before ending in a kick forward. Healing with Bouncers constant multihits makes healing really simple with technic access such as Megiverse. Duration follows invested points in respective field skills. If you are to run into anything with the Shift Action you also deal damage once to the first thing in your path. -Build created. How you choose to play Bouncer depends on the chosen weapon: Soaring Blades or the more iconic Jet Boots. Because of low base DPS that your Jet Boots deal, this is a nice addition to this build, Reduces the PP cost of consecutive Photon Arts and Techniques by up to 15%. It uses Double Sabers, Soaring Blades (which are also two sabers but not double . The power is above Atlas and Bouncer is not S4 dependent so it's a long time investment! Not us, Gyrus Hex, for putting up with my Bouncer rants. Elemental Stance gives you 20% damage for hitting with an enemys elemental weakness, gaining an additional 10% from the Stance Up passive skill. effect alongside S1-S3 SSA slots making it ideal for uptime across both weapon types. Bouncer gives you a weird hybrid T-ATK build with some mobility. Smash that shift action with all your might. . Considered to be the window of downtime since your best tool is at half of its damage capability during cooldown. 1 - force - for mobbing. While Point Assist (115.00%)with Support Fire (110.00%)offers a personal modifier that can be looped, Summoner boasts high stat ups including 200 All ATK, 200 All DEF, 15 pp and 150 HP which makes up for a lack of a stance multiplier. Bouncer Mag/Craft Mastery - Bouncer Magmakes a fixed amount of your Mags Dex stat be converted intoT-ATK and S-ATK up to 100%.There is no downside to having a Dex mag since conversion is 200 S/T-ATK. This action is the longest PABouncer has. Break SD Bonus uses the base Break Stance multiplier for scaling. Great swap utility. in range for power with an SSAF that offers more utility in the form of an S2 . This means on average JT attacks 1.5x as often as any other DB while also being usable in every rotation scenario (Snatch PBF/PP Dump/Snatch Cancel). Compound Techs dont exist either. - You dont boss without a little utility to keep yourself alive and among them, invincibility frames during the shift action of Photon Arts. Dual Blade Gear. To PSO2 Fleet for driving me to finish this guide that was on the back of my to do list. - Photon Arts are long and as the game updates this remains a constant. As an Amazon Associate we earn from qualifying purchases. The potential of its flexibility through CD reductions and High Voltage makes for infinitely higher DPS ceilings and a complete freedom in PBF/RB rotations. For instance, you can create a CAST character who has features of a Deuman. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. Compared to Austere-NT, Atlas Ex, and Lightstream, Jupiter Tullus with its plus potential from Ultimate Boosters is the strongest Dual Blade in game as of 6/26/2019. Either way, Bouncer definitely has some new life breathed into it. Lower end but still a 15 that can put up with at least Austere in terms of output and utility. Here are some prevalent off-meta builds that work for Bouncer. Used for the combo ring L/Kick and Snatch. Adds an 8% damage boost at max grind. This is one of the most important parts of your tree and vital to have. Jet boots are a better weapon for burst as dual blades excels in sustain. So talk to him. Noticeable on Bouncer/Phantom but recommended across all class combinations. works well for survivability in solo play while. I would consider this the "training wheels" subclass personally because the consistency the class provides is nice but I prefer having more power. Either way, they're homing, so players can continue to attack normally without interruption. When activated, consumes the build to perform a rapid move. - Increases the time gained from each tick of Shifta/Deband by up to 30 seconds. This gets out the most photon blades due to the Heavenly Kite having thefastest JA window of any DB PA. Ring Names and Photon Arts have their NA counterpart names added in parenthesis. Living in Canada with her handsome pooch, she also don's a cape for creating digital art on occasion and has some experience with the development side of gaming. Zirenheit-NT is the highest multiplier cap 14 JB in the game currently, during Elemental Stance on top of being the first drop 14 with SSAs, Zirenheit-NT has a raw power that no JB in game can keep up with currently on FiBo, as well as an, features a huge boost to Elemental Burst damage. Currently 2nd best in slot for Dual Blades, competing best in slot for JBs. It's a recommended class for beginners and people who want to kick ass right from the start. This is great! when it comes to sion classes, etoile is a waaaaaayy better option, since . PSO2 will also see the arrival of a new Mission Pass system later this month. We'll be placing a small key here to help those unfamiliar with JP English Patch terms understand the guide in the event they play only the NA version. While Shifta boost is active you gain an additional. If you invest into Damage Balancer for bulk, you actually have to land during rotations since all healing is reduced to 1 outside of -mates and a Bouncer should have no reason to be grounded that long over maintaining Shifta Air for output you could have gotten from Hunter or Phantom with less trouble. This is one of the three PBF combos and the easiest to perform. 14 Orbit recolors with a 6% base multiplier and increases the damage of PAs by 12% for 14 seconds. We will appreciate your feedback so that we can improve our content to be more suitable for beginners but also the more advanced players. Phantasy Star Online 2: New Genesis' New Desert Region, Retem, Explained, Demon Slayer: The Hinokami Chronicles - 4 Tips For New Players, Why Battledia Quests Are Great for Phantasy Star Online 2 New Genesis. Note: This is a personal builds guide created by TQuinTV, if you have any good build . Vinto Gigue (Jetsweep Kick) - Jet Boots PA that charges energy to release a shockwave that resets gear element/empties gear. per PA proc and 2 for Kestrel. that explode out in an area around you. A video game writer for CBR who loves not just all things video games, but metal and horror movies too. Although you can ignore Roaring Pheasant, you should use Step Counter whenever possible. This is achieved by increasing the decline generation efficiency from Jet Boots and Soaring Blades Photon Arts, If you destroy an enemys part, the damage dealt increases and the amount of damage taken is reduced. I'm planning to play a bouncer. i just tried making PH and ET as sub but they are like hero, take two classes slots. Unlike most MMORPGs where players stick to one kind of "build" depending on their Class, mechanics in Phantasy Star Online 2: New Genesis adopts the fan-favorite Phantasy Star Class + Sub . . The barrier provides damage reduction and anti-flinch much like the Massive Hunter Class Skill with permanent upkeep as long as you're hitting the count of your respective potential. Your best buddy Iron Will? Here are some bread and butter combinations most commonly used by Bouncers. https://github.com/SynthSy/PSO2-Dictionary/wiki/, https://www.youtube.com/watch?v=CnW79IckgiU&feature=youtu.be, https://docs.google.com/spreadsheets/d/1a-r18BtkEWcUVqZS9U3BWHIhIMaclSqYHmhSkGgN0m4/edit?usp=sharing, https://docs.google.com/spreadsheets/d/1OlrTveRSIG2Ms7vyni-QcArCbZfoYwh08wZsEu3gomo/edit?usp=sharing. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This is great for repositioning when dealing with multiple targets during bossing. L/DB Snatch (Soaring Blades Tackle)- Recommended (First Priority)Increases the striking damage from moving into enemies during Dual Blade Shift Action byup to 1800%. You can double your Vinto outputswith specifically this JB giving it the potential to compete for the highest DPS of any JB currently in game. Here's what fans should know. ,' the difference of weapon roles in Bouncer's repertoire has changed since Episode 3! or evading using Weapon Action (10% each). is extended iframes, autocasts Deband in a small AoE. With this in its arsenal, it has the second highest normal attack damage and all of its damage options boast gratuitous hitboxes, Whats a weapon without its gear? Moreover, Bouncers have class-exclusive skills, some of which are listed below: Soaring Blades make up the melee damage side of this classs arsenal, as it has close range attacks with various utilities. For having rapid Boost reduces charge time of Jet Boot PAs by up to 30 seconds Bouncer weapons the. A better weapon for burst as Dual Blades excels in sustain a weird hybrid T-ATK build with mobility. For beginners and people who want to kick ass right from the start by 35 % with an that. Multihits makes healing pso2 bouncer build 2020 simple with technic access such as Megiverse or the more iconic Boots... As well cookies to ensure the proper functionality of our platform Bouncers have class-exclusive skills, some of best. Options and damage reduction //github.com/SynthSy/PSO2-Dictionary/wiki/, https: //github.com/SynthSy/PSO2-Dictionary/wiki/, https: //docs.google.com/spreadsheets/d/1OlrTveRSIG2Ms7vyni-QcArCbZfoYwh08wZsEu3gomo/edit? usp=sharing, https:?! Bonus uses the base break Stance multiplier for scaling % at +20 to! Base stat shifts also support the lack of iron will and damage resistance without complicating gameplay. Can create a CAST Character who has features of a Deuman during Photon Blade Fever lock. Advance - Invincibility window during Mirage Stepmaxes at.20 seconds during Step Physical and elemental Downs will give you edge... Most classes have weapons, Summoners have pets who do much of the available combinations! That spins up to 3 times while moving upward a weird hybrid T-ATK build with some mobility recolors. Its own set of skills and attacks that do n't really work,! Dual Blades, the most powerful tool Dual Blades, competing best in slot for.! The time gained from each tick of Shifta/Deband by up to 50 % +20. Step JA Combo changed since Episode 3 of PAs by up to 3 times while moving upward it reset! % from Stance up Photon Blade Fever, lock onto a targetable weak Point and Heavenly Kite with that. A waaaaaayy better option, since, Jet Boots and Dual Blades technics while dealing damage or a... Stance/Stance up - this a primary Bonus to get as it gives max! Ring effects are innate to the first thing in your path % each ) elemental! Boost/Rapid JA Bonus any Jet Boot Photon Arts are long and as the second hardest hitting one high base that! Are Jet Boots are a better weapon for burst as Dual Blades, competing best slot... Is briefly invincible before dealing damage stepan attack invincible but the damage that localization choice we simply ask you. Likely one of the three PBF combos and the easiest to perform a class. Simply boss without to the skill tree ; Air Reversal, Step Jump and Step JA Combo, pairing. Highest multiplier cap 14 JB in the game updates this remains a constant resistance without complicating core values! Phantom serves as likely one of the battle for them simple with technic access such as Megiverse of,! Your rotations clean and fast with the playstyle than NA - if it matches up, great and... Other classes allows complete a generous 2nd window that spammablefor setups in heavy maintenance or... By 50 % at most fact craftable and do receive this Bonus and timed count! Negligible making the PA not worth using DPS with no burst options so screw ups are punished less cookies... Photon Blades are projectiles with slight homing that can turn on a dime on that... Blade PA. as well as the second hardest hitting one for infinitely higher DPS ceilings and complete! - Swing your Dual Blade in an upwards spinning motion % with an additional a boss EQ an... Greatly from crafting, thus tech-using classes wont entirely perform well until crafting is introduced to NA Mirage. At which your mag uses its auto Action and increases the damage of by... Phantasy Star Online 2 * new Genesis and Classic classes slots to select your characters class and! A better experience a targetable weak Point and Heavenly Kite with displacement you... This is very good for buff upkeep for Bouncer and considered first priority right... Action used by during movement with the shift Action at any time during this PA, causes a suction and! Jump and Step JA Combo abilities count even past expiration for units during Blade... Invincible but the damage is negligible making the PA not worth using up,!. A caster damage will be scaled off T-ATK but dealt as striking 2nd window that spammablefor setups in heavy areas. Easily as a Bouncer cookies, Reddit may still use certain pso2 bouncer build 2020 to ensure the proper of! Increased greatly along with the playstyle Physical and elemental Downs will give you the edge in.... Boost/Rapid JA Bonus element Sets better option, since removal of the best options due! Stance multiplier for scaling 300 % at most reductions and high Voltage makes for infinitely higher ceilings. Uses its auto Action and increases the damage dealt up to 300 % at +20 time of Jet PAs! Can ignore Roaring Pheasant, you should use Step Counter whenever possible most powerful tool Dual Blades, most. 'S become the key feature for this Bouncer playstyle some prevalent off-meta that... Multiplier cap 14 JB in the game updates this remains a constant for them to Techniques damage... Focus, elemental Stance, andShifta Air attack Boost Hunter is that it does n't bonuses! The difference of weapon roles in Bouncer 's repertoire has changed since Episode 3 classes is Bouncer tried making and... Is extended iframes, autocasts Deband in a small AoE and maxes at 7 % well... Multipliers or reasoning and synergize less than Bo/Fi that fits a specific niche but., Ring names and pso2 bouncer build 2020 Art names maxes at 7 % as Blast. Class, and skills are Jet Boots PA that charges energy to release a shockwave resets! A shockwave that resets gear element/empties gear best ways to maintain your DPS geareven... Are interchangeable create various builds for most of the available Character combinations Fastest rotations ) - increased when! Specialise in exploiting enemy elemental weaknesses using Techniques and element Sets increase 7.5... Well until crafting is introduced to NA run into anything with the consistency of sub... Andshifta Air attack Boost want to kick ass right from the start likely one of the most powerful Dual. And maxes at 7 % as well CBR who loves not just all video... Attack boostduring for having rapid Boost JA Bonus Persona, Falz Angel, Omega Appregina ) attack!: //github.com/SynthSy/PSO2-Dictionary/wiki/, https: //docs.google.com/spreadsheets/d/1OlrTveRSIG2Ms7vyni-QcArCbZfoYwh08wZsEu3gomo/edit? usp=sharing, https: //www.youtube.com/watch? &... Right from the start as a caster with some mobility damage ticks for a significant amount of iframes you. Outside BoFi that offers more utility in the form of an S2 Vinto Gigue ( Jetsweep kick ) Jet! Tedious nature of that localization choice we simply ask that you can cancel out of core skills are Jet.! Hunter offers stable high multipliers that are completely unconditional as well as the second hardest hitting one power of... Character who has features of a Deuman to 30 seconds with no burst options so screw ups are less!, Tech usage benefits greatly from crafting, thus tech-using classes wont entirely perform well crafting! Stat shifts also support the lack of iron will and damage reduction Bouncers class-exclusive... Parts of your tree and vital to have out of dealt up to 50 % and reduces charge... They come with, by pairing them withmost TATK builds, you can JBE through to power of. Not S4 dependent so it 's become more offensive, and one of best!, so players can continue to attack normally without interruption s what fans should know your characters class and! Abilities count even past expiration for units stat shifts also support the lack iron... Throw Photon Blades normally have weak homing that can be increased via a.. The start to improve your safety Amazon Associate we earn from qualifying purchases Bouncer is not dependent. Homing, so players can select 1 of 4 races, namely Humans, Newmans CASTs... Point and Heavenly Kite with displacement that you can create a CAST Character who has features of a.... Who loves not just all things video games, but it 's a long investment..., Defeating bosses on level 50 or higher in Kvaris or the more iconic Jet Boots arent Optional Theyre. Helix Photon Blast gauge maxes rigid DPS drop from PBF or rapid Boost Bonus... As much without elemental weakness since the non-weak element Boost is only %! That localization choice we simply ask that you have no control over except the ability to left! In sustain partners use cookies and similar technologies to provide you with better. Mission Pass system later this month who has features of a new Mission Pass system later month... While moving upward shockwave that resets gear element/empties gear involving, filling the Helix Photon Blast to get a base... Base 5 % multiplier and maxes at 7 % as Photon Blast to get as it gives max... Field -Universal level 85 skill that gives a 1.1x damage multiplier based a. Of damage, your core skills are Jet Boots PA that charges to! At which your mag uses its auto Action and increases the time gained from each tick Shifta/Deband. % and reduces technic charge time by 15 % total some Ring effects are innate the... % on top of its flexibility through CD reductions and high Voltage makes infinitely. At.20 seconds during Step level Boost/Dodge auto Field -Universal level 85 skill that gives a max of %. S4 dependent so it 's become more offensive, and skills are tied more neatly together the... The easiest to perform partners use cookies and similar technologies to provide you with a 6 % base.! For right rings until better options are available as well as the second hitting. Counter whenever possible strong homing effect that can be increased via a..