The How-To Guides are user created guides editable by anyone. OMG this is the best post I've ever seen. I use Vorpal Blade for 300-600 in normal party environment, and and Disservement for 400-1200 depending on prey and it's level. Reply With Quote Elemental Staves will also help Blue Magic. This job can play all three roles in the game, tank, healer or DPS. The blue mage has earned its reputation in Final Fantasy XI as arguably the game's most versatile and complex job. Other noteworthy spells: Grand Slam (Gigas - physical area damage and contributes towards Defense Bonus), Sound Blast (Cockatrice - low-SP contribution towards Magic Attack Bonus), Smite of Rage (Weapons - decent single-hit damage, combines with Bludgeon to create Undead Killer), Digest (Slimes - decent Drain spell). ), Saline Coat (Xzomit - enormous reduction of magic damage that can be combined with Diffusion for your teammates), Temporal Shift (Hpemde - reliable area stun that also contributes to Attack Bonus), Exuviation (Wamoura - self-target Erase with a small HP recovery attached), Vertical Cleave (Euvhi - inexpensive heavy damage and can close a Darkness skillchain). Take a breather and earn some merit points, maybe catch up on any spells you might be missing. FFXIclopedia is a FANDOM Games Community. I was able to solo from level 15 to 16 resting for MP only one time with this method. It's around this point that Blue Mage starts to transition from tedious to straight fun. In Halvung, talk to Waudeen. Make sure to have Sneak and Invisible active if you think you'll need it, then run forward into the first large room and hop down a small cliff. This guide will NOT tell you specifics such as end-game gear sets. Every point of QA/TA/DA that you add lowers that 50% further. Just make sure to check if the mithra has a tail in the front. Finally the spells that this sub provides: Drain, Aspir, Warp, and Bio. Nothing else. Subbing this makes using shields even more useful, providing the Shield Mastery trait. There is very little Blue Magic specific equipment in the game. Since BLU has such a high CHR it makes the BST sub a lot more viable, as you are able to easily charm even matches. Note that all of your "physical" blue magic spells are basically treated like weapon attacks, so Attack, Accuracy, Strength, and Dexterity are hugely important, in addition to specific modifiers unique to each spell. As a result, Im going to post the ups and downs of every possible job if used as a support job for Blue Mage. This all comes at a price, however. As thf sub (+68 str 22 dex +19 acc), SACA vertical cleave lands for 1.8k on Imps, thats 200 damage more than the SC, but with roughly 40% less melee damage, and 1 less solo WS every 2 mins, puts you at a huge damage deficiency. Level 58 also provides Magic Fruit from Opo-opos, which is one of those spells you will likely never take from your set. Blue Mages are capable of dealing heavy physical or magical damage, healing and support, debuffing, or tanking. So much damage in fact that your biggest danger is simply pulling too much enmity. Only then may you replicate the attack in the form of a blue magic spell. Every race's gear comes with a plethora of stats that allows you to shatter whatever minor shortcomings your character might face. You may say that those haste values can be applied to thf sub with equal gear swaps, but in order to reach the +str value of +68, brutal, wahlran, dusk, and swift belt and Ulthimas must be swapped out, and refueling doesn't fit into a spell set up with that high of str, even with capped assimilation, and no dual wield means 15% less attack speed. If nothing else, it's 4 set points and contributes towards Magic Attack Bonus, so if it's enough to also lift your dependence on Auto-Refresh it's even better! This spell also replaces Sickle Slash as an effective means to close Gravitation. But wait, there's more! Your solo play is still plenty adequate, especially with trusts. This generates a lot of hate, but having Utsusemi definitely helps to minimize damage, and Dual Wield allows me to increase overall damage. Group 1: Honestly, I feel like this is entirely up to you. /NIN for that, Birds will kill you so good otherwise, + there isn't usually a tank anyways, so hate isn't stable. and if you trick somebody, you might aswell have doomed them to death(the may always survive, but if they are a DD too, a 500-700 Disservement will surely nail hate on them for the whole fight, if they fight normally. A "blood-red stone in the land of geysers" indicates a Dangruf Stone which may be obtained by examining a??? With Addendum:White and Addendum:Black, Blue Mage gets a lot of other abilities otherwise exclusive to other magic users. Following Savage Blade with CA-enhanced Cannonball will detonate a Light skillchain (Fire, Wind, Lightning, Light). Level 70 is a milestone level for another reason: Cannonball. A Job Trait will unlock with 8 points, and most spells contribute 4. You will have access to Bio and a few of the Absorb-spells. Michael Higham, FEBRUARY 3, 2022 In Final Fantasy XIV, you have tanks to take the hits and healers to keep everyone alive. Level: 25 Even Summoner cannot stack up to this potent mage support job in that way. What do other players expect from you?). This section will be dedicated to threads and information on any Blue Magic spell that has a day alignment that increases potency. Probably the most common subjob for Blue Mage. Blue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 70. It has also been shown that SquareEnix's wording on the offical Final Fantasy XI site was misunderstood. Geist Wall (Efts) available to set at 46 is another Dispel ability. Typically I would separate Trick Attack and use a multi-hit physical spell for good non-Sneak Attack damage on the party's tank. Conserve MP will actually save you a lot of MP. This would provide a useful bonus in certain situations. To keep things manageable, Blue Mages may set only a finite number of spells at any given time, so proper strategy and forethought are required. MP is also critical, especially in the earlier levels. For example, the damage for Bludgeon is enhanced with Charisma. Features Save blue magic sets and reapply them via the spellset command. Level 50 unlocks a lot of power in a lot of different support jobs. ), (Discuss the many, many things available to you at level 99 and beyond), (Discuss Blue Mage's role in end-game content. Then the tank would have an easier time keeping hate off of you once you Sneak Attack + Chain Affinity + Death Scissors. Several Blue Mages have reported learning Blue Magic from Too Weak mobs. As an elvaan have have high STR from the start and good Dex, but INT is low. Top Triplecast_Sleep Post subject: Re: BLU spell hunting guide. Dark Knight provides a plethora of strength and attack power. * Notifications for standings updates are shared across all Worlds. That's the only weapon skill you'll ever have natural access to in order to open the Fragmentation skillchain. I believe that when SquareEnix said you needed to be able to earn Experience Points from a mob to learn an ability, they meant that the mob would have to give Experience Points if you were of the appropriate level. (Continue discussions of spells, traits, support jobs, etc. [pre]. With top-notch strength and mind, Elvaan have fantastic stats to bolster nearly every sword weapon skill in the game. Blue Mage (BLU) Fact vs Fiction: The Search for the Truth: This thread contains links to threads that prove or disprove different rumors, facts, and common misconceptions about the Blue Mage job. However, if you really like the whole support role in the party, this may be a decent option. At higher levels you may combine more spells to increase the potency of your Attack Bonus trait! Your character will be one of the toughest in all of Vanadiel, proving to have endured all of the many trials now behind you. For example, if your skill is capped at 63 for Lv.20, you can learn a spell that can be used at Lv.30. Other Categories: As stated before, Blue Magic Skill is paramount. The level 58 body piece is also top-notch. Obviously its easy to get the information on what spells are at what level and who you . You can close it with Power Attack or Sprout Smack, or later on with a few other options. Level: 40 Ninja provides the. You may equip Conserve MP at level 65 with Chaotic Eye and Zephyr Mantle (Puks). In my opinion, the whole THF sub is overrated with the exceptions of fights where feeding TP the mob would be a great disadvantage to the party/alliance as a whole (Ultima, Kirin, etc.) For a more indepth look, view one of the threads under A02: Blue Mage Spells. But this allows you to quickly create and persist lengthy Skillchains all on your own. In Dvucca Isle, talk to Nahshib. The white mage class (WHM) is deceptively one of the most beginner friendly and yet uniquely obtuse healer jobs in the game. Be sure to include your name and Blue Mage level. You can combine it with Sneak Attack and Trick Attack and still fire it off from 24 yalms away and still receive their benefits. Overview of Job Abilities, Traits, and Spells, Do Not Sell or Share My Personal Information. There's almost no reason to not have it equipped at any time. All times are UTC. Turn left and head towards the pool, stepping on a platform that looks like a teleporter. Recast: 2:00:00 This spell is as spammable as Head Butt and deals truly bonkers damage at this point in the game. Blue Mage is the only job in the game capable of successfully subbing any job. Last Resort will increase your attack even more at the expense of defense, and Souleater will actually consume your own HP to enhance the attack power of your spells. Due to its incredibly high vitality and HP, subbing Monk can actually benefit your spells as well as your survivability. By all accounts it's treated as a melee physical spell, but it has an unusually long range. This goes double for Blue Mage, as not only do most of the job's stats come from its equipped spells anyway, but every attribute is reflected as modifiers for spells and weapon skills. As with the other two new job quests, it is solable at level 30, provided you use Sneak Oils and Prism Powders. If not, then don something with bonuses to your stats. Sickle Slash from level 48 and now Tail Slap from Merrows. By level 75 you can also equip Temporal Shift (Phuabo) which is another spell that contributes 4 points, letting you replace the previously-required 18 set points with only 9. The power of a Blue Mage comes not from a scroll, but from enduring the attacks of foes. Sub-Ninja at 20, sub-Dancer at 40, or with your own spell sets at 80 will provide Dual Wield, allowing you a second sword, or even Sword/Club if the situation calls for it. At level 60, you get Death Scissors and Dimensional Death for good Sneak Attack candidates. It's so much fun, ws frequency is doubled with it, really. It's an area Flash that imposes a massive accuracy penalty to enemies and a large amount of enmity for yourself. Be sure you're trying to learn the spell from the correct monster family. Unlike other mages who simply have access to their spells once they're learned, Blue Mages must strategically prepare in advance the ones they wish to bring into combat. MP Drainkiss (Leeches) at level 42 is fun to use. Beastmaster provides a weak Widescan, allowing you to find monsters easier too. For Healing based magic attacks, macro in MND. It uses 4 set points so you won't want to have it equipped unless you know your prey are going to have MP to siphon. If this isn't the right place for it, feel free to move it. Samurai provides its user with a ton of TP. I hope that the Artifact Armor quests expand on this, as the storyline pulled me abit farther into the world of Vana'diel. Congratulations! Particularly noteworty are Warrior's Defender (and Attack Bonus), Thief has access to Trick Attack, Dark Knight becomes a high-risk, high-reward sub with Souleater (and a second tier of Attack Bonus), Samurai gives Meditate (and even more Store TP), and Scholar gets a truckload of stuff (7 spells and 2 traits). I have dove deep into Blue mage for soem time learning it's abilities and how to apply them. Other noteworthy spells: Battle Dance (Orcs - combines with Uppercut at level 38 for Attack Bonus), Cursed Sphere (Flies - low-SP contribution towards Magic Attack Bonus), Blastbomb (Warmachines - fire-based area Bind effect), Blood Drain (Large Bats - low-MP, low-SP Drain spell), Claw Cyclone (Tigers - contributes towards Lizard Killer), Screwdriver (Pugils - decent one-hit damage and contributes towards Evasion Bonus). This support job is quite useful for soloing or in small parties, providing more survivability and a tanking aspect. * Notifications for PvP team formations are shared for all languages. Convergence itself is also pretty questionable, but you may need to turn an area-effect spell into single-target from time to time. Level 48 also brings with it Sickle Slash from Spiders, a high-damage single-hit physical spell that combines extra well with Chain Affinity. As Puppetmaster, you can in fact call your automaton and equip it with a wide variety of things. After this you've got some pretty significant levels ahead. /COR: Starting at level 10, subbing Corsair will allow you to gain increased Experience Points from the Corsair's Role ability. You can go straight from Pollen (Bees) to Foot Kick (Rabbits) to even Sprout Smack (Saplings) and Wild Oats (Mandragora). If you want to tank in the earlier levels, youll have to sub Warrior. Much of it is useful until very high levels, so it's a good thing to pick up. This is a huge milestone! It may have increased the potency of the debuff effects or increased the accuracy. One or two extra job traits and spells, plus the bonus stats they provide. The article will link to information on the job within FFXIclopedia. You won't be as accurate with one of these weapons, but in the right circumstances it could be a valuable asset. Once you've gained access to the Empire of Aht Urhgan, speak to Waoud in Aht Urhgan Whitegate standing on the upper level at coordinates J-10. Your bread and butter damage comes from Sneak Attack+Death Scissors. Level 72 also brings Disseverment from Aerns in Lumoria. Blank Gaze (Opo-opo) is another gaze spell which works as a light-based Dispel, which lets you standalone eliminate an enemy's buffs or use in combination with those of a Red Mage or Bard to sweep a bunch of effects quickly. Dancer will provide MP-free cures and MP-free ailment-removal abilities, as well as the ability to stack evasion-down and defense-down effects. /THF - DoT damage is better with SA & TA seperated. Also Widescan is a useful feature of the job, especially when trying to weed-out monsters for learning spells or camping notorious monsters. This is a great sub for players that pace themselves and NOT spam their MP away. Its a great weapon and youll surely use it for a few levels at least. It requires you to travel into the new areas and provides a useful insight to the "Immortals". Q: How do I Set Blue Magic? Rosmerta's Cape: same as the above. Also i think you forgot to mention your loved regain earring xD. If, however, you want to sub this job later on, Warrior does still have its uses. With higher-end Fast Cast you can cast Head Butt again shortly after the stun effect wears off from the last time. This requires the Blue Mage to use his/her sword and keep the skill close to cap to allow for maximum accuracy. After finishing the An Empty Vessel quest, a Blue Mage (BLU) can employ the legendary arts of Aht Urhgan. Level 48 introduces your first Haste spell, Refueling learned from Bomb Clusters. I have to agree with Hirokotzu below, /NIN is very useful for solo-learning spells and in cases where you will pull hate such as the ever-popular "TP Burn" parties you'll run into. From an observational standpoint both of these subs are the top two used and are situational depending on your tastes with how you play the job. Level 38 Blue Mage Tanking Experience: The experiences of a level 38 Blue Mage tanking. 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